Creation of assets, set dressing, level blocking, level design, creation of testing levels, and game testing. During this period, I used Unreal Engine 5, Zbrush, Substance Painter, Blender, and Krita to perform my tasks.
Animations of a character for a conversation in a VR hospital simulator and its setup for Humanoid Rig in Unity. To accomplish this task, I used Blender and Unity.
In charge of the artistic aspect of a VR project seeking investments called Inner Child. I also worked in the Game Design department during the first few months alongside the CEO.
Animations of a character for a conversation in a VR hospital simulator and its setup for Humanoid Rig in Unity. To accomplish this task, I used Blender and Unity.
3D modeling, texturing, and rigging of a character for an AR book project. I used Zbrush and Substance Painter for the creation of the model, and Blender for the rigging and posing.